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【
CSharp
】
一个u3d的计时器
作者:
mmitang2014
/ 发布于
2013/10/23
/
2166
using UnityEngine; using System; using System.Collections; //Coded by ZhipingXu xuzhiping7@qq.com //Too simple, so I do not need to explain, just see the code. Help yourself. public class Timer{ //If the Timer is running private bool b_Tricking; //Current time private float f_CurTime; //Time to reach private float f_TriggerTime; //Use delegate to hold the methods public delegate void EventHandler(); //The trigger event list public event EventHandler tick; /// <summary> /// Init /// </summary> /// <param name="second">Trigger Time</param> public Timer(float second) { f_CurTime = 0.0f; f_TriggerTime = second; } /// <summary> /// Start Timer /// </summary> public void Start() { b_Tricking = true; } /// <summary> /// Update Time /// </summary> public void Update() { if (b_Tricking) { f_CurTime += Time.deltaTime; if (f_CurTime > f_TriggerTime) { //b_Tricking must set false before tick() , cause if u want to restart in the tick() , b_Tricking would be reset to fasle . b_Tricking = false; tick(); } } } /// <summary> /// Stop the Timer /// </summary> public void Stop() { b_Tricking = false; } /// <summary> /// Continue the Timer /// </summary> public void Continue() { b_Tricking = true; } /// <summary> /// Restart the this Timer /// </summary> public void Restart() { b_Tricking = true; f_CurTime = 0.0f; } /// <summary> /// Change the trigger time in runtime /// </summary> /// <param name="second">Trigger Time</param> public void ResetTriggerTime(float second) { f_TriggerTime = second; } } //具体的用法 public class TimerManager : MonoBehaviour { Timer test; // Use this for initialization void Start () { test = new Timer(3.0f); test.tick += Test; test.tick += Test2; test.Start(); } // Update is called once per frame void Update () { test.Update(); } void Test() { Debug.Log("1"); } void Test2() { Debug.Log("2"); } }
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mmitang2014
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一个u3d的计时器
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